How the Arena Works
Every fight is resolved through an interlocking system of phase-specific stats. Know your fighter.
🛡 Survivability
HP sets the raw health pool. Endurance governs how long a fighter can sustain peak performance before stats begin to decay. Armor reduces incoming physical damage from scales, hide, and bone. Regeneration provides passive healing — critical in long battles.
⚔ Offense
Bite / Strike Force is raw damage output. Venom / Toxin adds damage-over-time for venomous species — 0 for all others. Reach determines initiative: longer reach strikes first.
💨 Mobility
Speed governs burst movement and repositioning windows. Agility determines the chance to dodge incoming attacks. Stamina Drain is the action cost per move — tied to Endurance decay.
👁 Senses & Tactics
Perception detects enemies and prevents ambushes. Intimidation can inflict a Fear debuff, temporarily reducing enemy stats. Camouflage governs the probability of landing a first-strike ambush.
🐊 Reptile: Thermal State
Reptiles are ectotherms. Arena temperature directly modifies their Speed and Strike Force. Cold environments severely penalize their combat performance. Hot arenas push them to peak output.
🦅 Bird: Altitude & Talon Grip
Birds expend Altitude as a resource to gain initiative and deal dive-strike bonus damage. Talon Grip governs grapple checks — critical for eagles and raptors.
🐘 Mammal: Pack Cohesion & Clotting
Even solo mammal fighters benefit from Pack Cohesion as psychological resilience. Blood Clotting reduces bleed damage — essential in fights against slashing opponents.
🐟 Fish & Amphibian: Water Mechanics
Buoyancy controls positional advantage in aquatic arenas. Pressure Resistance applies in deep-water stages, directly affecting sustained combat performance at depth.