Put chips on the Pass Line (or Don't Pass), then roll.
Chip:
House rules
Tap a bet area to place the selected chip on it. The chips leave your balance right away.
Come-out roll: on the Pass Line, 7 or 11 wins and 2, 3 or 12 loses. Any other number becomes the point. Then the shooter keeps rolling: hitting the point again wins, and a 7 loses.
Don't Pass is the opposite. 2 or 3 wins, 7 or 11 loses, 12 is a push (your bet is returned), and after a point it wins on a 7 and loses if the point repeats.
Pass and Don't Pass pay 1 to 1. You can only hold one of the two, and they are locked in once a point is set.
Odds open once a point is set, up to 2 times your line bet, and pay true odds with no house edge. Pass odds pay 2 to 1 on 4 or 10, 3 to 2 on 5 or 9, and 6 to 5 on 6 or 8. Don't Pass odds pay the reverse (1 to 2, 2 to 3, 5 to 6). Payouts are rounded down to whole chips.
Field is a one-roll bet. 3, 4, 9, 10 or 11 pays 1 to 1, 2 or 12 pays 2 to 1, and anything else loses.
Any 7 is a one-roll bet that pays 4 to 1 if the next roll is a 7.
Every roll is saved the moment it happens, and your table is kept if you leave. While you owe money, the profit from a roll goes to the bank first.
Your chips are saved in this browser and shared with the main menu. Out of chips? Only the main menu loan can save you, and it comes with debt.